                          Math Tutor 1
                       Shareware Version
                      Brian T. Luke, Ph.D.

Welcome to the Shareware version of Math Tutor 1.  To run this program,
simply go to the directory that contains these files and enter the
command

     MATH1

The following menu will then be displayed:

     A = Counting Tutor (0-9)
     D = Counting Tutor (10+)
     G = Greater than, Equal to, or Less than Tutor
     I = Addition Tutor (Level 1)
     O = Subtraction Tutor (no borrowing)
     Z = Nothing (DOS)

Each of the five activities can be run by pressing the appropriate key (A,
D, G, I or O), or you can return to the DOS prompt by pressing Z on the
keyboard.



This program has been tested under DOS, and from a DOS window in
Windows 3.1 and Windows 95 (though you may have to resize the DOS
window to see the text at the bottom of some pages).

When I wrote these tutorials, I assumed that an older person will be
working with the young student.  Each tutorial screen contains a fair
amount of information and is set up so that the older person can
carefully discuss this information with the student.

All of the practice problems use a random number generator to select the
numbers.  This means that the same activity can be run many times and
slightly different problems will be asked.  It also means that the
same question may be asked more than once or a relatively hard problem 
may be followed by a very easy one.

In the Registered Version, which only costs $12.00 (US), the number of
activities is increased to 22.  In addition, the older person has more
control over the difficulty of the problems.  For further details on these
activities and instructions on how to obtain a Registered Version, please
look at the file REGIST.TXT.



Notes on Certain activities:

In all practice sections of each activity, the student only has to press
the correct key; they never have to press the "Enter" key.

Activity D [Counting Tutor (10+)]...In this section, a stick represents
a single item (i.e. one finger per stick), and a block represents 10 sticks.
In the practice section, if only a group of blocks is present (say 4 blocks),
the program expects a 2-digit answer (40 in this example).  If all the
student enters is the number of blocks (i.e. 4), the program will sit there
and wait for the 0 key to be pressed.

Activity G [Greater than, Equal to, or Less than Tutor]...In the practice
section, make sure that the student only uses the ">", "=" or "<" keys.
You may have to show the student where they are on your keyboard and show
them how to hold down the "Shift" key for ">" and "<".




I hope that these activities are useful and you will obtain a Registered
Version.  You may freely distribute this Shareware Version.

Brian T. Luke, Ph.D.
btluke@aol.com
