THE BRIAN HOWARTH COLLECTION 2.0
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(c) Brian Howarth, 1981-83

Brian Howarth wrote his "Mysterious Adventures" in 1981-83, originally
as text-only games (the way they are presented here).  Later versions
(Spectrum, C-64) had line-drawing graphics.  To play the adventures in
this package you will need the interpreter "ScottFree" which is
available from the Interactive Fiction Archive at
  ftp://ftp.gmd.de/if-archive/scott-adams/

All datafiles are conversions from Spectrum/C-64 versions of the games
(but minus the graphics, as "ScottFree" does not support graphics at
the moment).  Brian Howarth gave his permission to upload the 11
Mysterious Adventures to the IF Archive.

Have fun, and happy nostalgia!

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This package contains the following files:

11 Mysterious Adventures

  MYST01.DAT       The Golden Baton
  MYST02.DAT       The Time Machine
  MYST03.DAT       Arrow of Death Part 1
  MYST04.DAT       Arrow of Death Part 2
  MYST05.DAT       Escape from Pulsar 7
  MYST06.DAT       Circus
  MYST07.DAT       Feasibility Experiment
  MYST08.DAT       The Wizard of Akyrz
  MYST09.DAT       Perseus and Andromeda
  MYST10.DAT       Ten Little Indians
  MYST11.DAT       Waxworks

4 Bonus Games

  Supergran and Gremlins were written by Howarth; Robin of Sherwood
  was written by Mike Woodroffe with Howarth. Seas of Blood was
  written by Mike Woodroffe and Alan Cox (but Howarth programmed the
  interpreter). Seas of Blood is included only for completeness' sake;
  the game's crucial combat sequence is missing from the version
  included here. In other words, you can't really play this version.

  SUPERGRA.DAT     Supergran - The Adventure   (Tynesoft, 1984)
  GREMLINS.DAT     Gremlins - The Adventure    (AI UK, 1984)
  ROBIN.DAT        Robin of Sherwood           (AI UK, 1985)
  SEASOFBL.DAT     Seas of Blood               (AI UK, 1986)

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#1:  The Golden Baton

Your mission is to recover the Golden Baton, a priceless artefact that
holds within it a kind of life force that maintains the equilibrium
between good and evil.  Stolen from the Palace of King Ferrenuil, the
kingdom is already beginning to feel the effects of drought and
pestilence.

#2:  The Time Machine

Trapped in a thick fog on the moors whilst searching for the house of
Dr Potter, you begin to wonder just what sort of a story will unfold
for your newspaper about the strange goings on that have been
witnessed at this home... that's if you ever find it.

#3:  Arrow of Death Part 1

Although restored to its rightful place in the throne room over 5
years ago the Golden Baton which usually shines brighter than normal
gold has suddenly become tarnished, at the same time gloom and despair
settles over the whole kingdom.  Find the source of this evil
influence before it is too late.

#4:  Arrow of Death Part 2

Having successfully completed Arrow of Death Part 1, you now have the
components to make a magical arrow with which you will be able to
destroy Zerdon, the evil accomplice of the Wizard Akyrz, the real
mastermind behind the evil that has befallen the Golden Baton.

#5:  Escape from Pulsar 7

As last surviving crew member of this ill-fated space freighter you
must somehow manage to make your escape in the frail shuttle craft
without being eaten by the mutant monster now roaming free.

#6:  Circus

What appears to be a circus in full swing from the distance suddenly
becomes as silent as the grave as you open the gate into the field.
Never the less you must find some petrol for your car, so here goes...

#7:  Feasibility Experiment

A human guinea-pig for a race of super intelligent beings that have no
bodily form.  Plucked from your bed in order to satisfy their craving
for life force that will sustain them.  A warrior that can live up to
the image of Alexander the Great.

#8:  The Wizard of Akyrz

Twice defeated by a mere mortal it has taken the evil wizard some time
to recover his powers.  Now he forms a new plan to trap and utterly
destroy the earthly being that dares to thwart him.

#9:  Perseus and Andromeda

Take on the role of Perseus, son of Zeus and Danae.  Bring back the
head of Medusa the gorgon, whose very glance can turn a man to stone.
Otherwise King Polydectes will have his wicked way.

#10:  Ten Little Indians

A train journey begins your quest for the golden idol left by Major
Johnston-Smythe when he died.  Other treasure hunters have tried
before you, most of them have never been seen again...

#11:  Waxworks

A nightmare comes true, you must find your way out of the wax works
factory in which all the exhibits mysteriously come alive.

(c) 1981,1982,1983

All games written by Brian Howarth. #5-7 were co-written by Wherner
Barnes. #8 and #11 were co-written by Cliff J. Ogden.

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ScottFree conversions and this README file by Paul David Doherty.
Please send bug reports to h0142kdd@rz.hu-berlin.de
