/***************************************************************************
*	NAME:  VOICE1.C
**	COPYRIGHT:
**	"Copyright (c) 1992, by FORTE
**
**       "This software is furnished under a license and may be used,
**       copied, or disclosed only in accordance with the terms of such
**       license and with the inclusion of the above copyright notice.
**       This software or any other copies thereof may not be provided or
**       otherwise made available to any other person. No title to and
**       ownership of the software is hereby transfered."
****************************************************************************
*  CREATION DATE: 11/18/92
*--------------------------------------------------------------------------*
*     VERSION	DATE	   NAME		DESCRIPTION
*>	1.0	11/18/92		Original
***************************************************************************/

#include <dos.h>
#include <conio.h>

#include "forte.h"
#include "gf1proto.h"
#include "gf1hware.h"
#include "gf1os.h"

void
UltraVoiceOn(int voice,unsigned long begin,unsigned long start_loop,unsigned long end_loop,unsigned char control,unsigned long freq)
{

/* Might want to do a noteoff() here, just in case .... */

UltraSetFrequency(voice,freq);
UltraStartVoice(voice,begin,start_loop,end_loop,control);

/*************************************************************************
 NOTE: To play a sample backwards, 'begin' should be set to address
 * that you want it to start at, start must be a lower address than the
 * end. Also turn on the decreasing addresses bit in the control byte.
 * Now the sample will begin playing at begin, with decreasing addresses
 * thru the end location until it hits the start location. It will then
 * loop back to the end position, (if looping enabled) 
 *************************************************************************/
}

void
UltraVoiceOff(int voice,int end)
{
if (end)
	{
	/* This could be used to change the end point and let the sample */
	/* stop at end (sampled decay.... ) */
	UltraSetLoopMode(voice,0x00);
	}
else
	{
	UltraStopVoice(voice);
	}
}

