~Heretic 

Secrets - Info Uploaded to the Cheet Sheets BBS.

This is a list of all the secrets in Heretic.  For each official
secret, I've included the sector number (which is only useful for
people with wad editors), the hex coordinates (which is probably not
useful, since I don't know of any cheat keys to give you your
coordinates), the decimal coordinates (again, only useful for people
with wad editors), and an explanation of how to find the secret.
There are also descriptions of how to find other useful items in the
game.


~Episode one

List compiled by Paul Falstad (pjf@cts.com), last updated Jan 25, 95
     

~E1M1: The Docks 
 
 1   6 < 21c0000,fc6d0000> (  540,  -915)
  
  In the southeast corner of your starting room, behind the barrels, 
  is a secret door (hit the space bar on the light patch of wall) 
  containing a gargoyle and a silver shield.
 
 2 144 <f88a0000,fcbc0000> (-1910,  -836)
  Behind the yellow door is a hallway which leads west to a corner 
  leading north.  If you walk up to the southwest part of the corner, 
  a door will open revealing gauntlets.
 
 3  15 <fd5c0000,fed30000> ( -676,  -301)
 
 4  24 <  b00000, 4d40000> (  176,  1236)
  In the area behind the yellow door is a circular area with a switch
  on a ledge to the north of it.  Just to the north of the switch is 
  a secret door (under the low ceiling) leading to a crossbow (#3) 
  and a tome.  Hitting the switch opens the door to the south of the
  circular area, as well as a door south of the windowed area to your
  north.  The door leads to a teleporter which takes you to the lake
  north of that area.  There is a Golem standing by the teleporter
  exit, so be careful.  Out on the lake you will find some goodies and
  some warriors guarding a bag of holding.  The teleporter to the east
  (#4) gets you out of the lake.

~E1M2: The Dungeons

  1  83 < 2580000,fb550000> (  600, -1195)   
South of the central area is a door which has three other doors    
behind it.  Just to the right of the last door is a secret door    
which leads to a tome; also, it provides a convenient way to kill    
the warriors who would otherwise be throwing stuff at you from    
behind a one-way wall. 
 
 2  96 < 5a00000,  600000> ( 1440,    96)
  In the southeast is a room with seven pillars in it.  To the west 
  of the pillars is an area with a switch that opens a door (#2) east 
  of the yellow key, which leads to a staircase with lots of monsters 
  on it.  When you reach the bottom of the staircase, a dragon claw 
  is revealed to the southwest. Be careful of the ceiling when getting 
  it, though.
 
 3  32 <fe9a0000,fbe00000> ( -358, -1056)

On the west side of the courtyard behind the yellow door is a dark 
patch   of wall.  This is a secret door which leads to a 
shadowsphere and health,   and some gargoyles. 
 
 4  47 <fe100000,fe490000> ( -496,  -439)
 5  38 <ff1a0000,fde70000> ( -230,  -537)
South of the slime pit is a small room with some warriors in it.  
Behind   the warriors is a secret door which leads to some time 
bombs and a map (#4).   As you return from getting the map, you will 
be attacked by some golems   who were hiding behind a newly opened 
door.  East of this door is another   secret door which leads to the 
gauntlets (#5). 
 
 6 190 < 1600000, 50c0000> (  352,  1292)
In the northwest area of the map is a long stairway that leads east   
and curves around to the southwest.  At the point where it starts to   
curve around is a dark area; southwest of this area is a secret door   
which leads to some wings (#6).  At the top of the staircase is a 
door   to a room with some orbs; as you enter the room, doors will 
open on   either side revealing some monsters.  In the middle of the 
south wall   is a secret door leading to a staircase with a bunch of 
goodies just   out of reach.  Near the bottom of the staircase is a 
trigger line which   lowers a lift.  If you get on the lift and wait 
for it to go back   up, it will take you to the ledge with the 
goodies on it.  The   trigger line which lowers the lift also lowers 
the high platform   behind the yellow door; this platform contains a 
quartz flask and a   quiver of arrows.  You can also use the wings 
to get these goodies. 
 
 7 161 < 5310000, 75a0000> ( 1329,  1882)
As you get the blue key, a lot of monsters are revealed, including 
some   warriors to your east.  There is a bag of holding in the area 
where the   warriors were hiding.  Northwest of the bag of holding 
is a secret door   which leads to a long hallway (#7) with some ammo 
and health, and a lot of   gargoyles.  The hallway leads to the 
northwest area. 

~E1M3: The Gatehouse 

 1   9 <fabf0000,f4ca0000> (-1345, -2870)
Getting the yellow key causes a switch to be revealed on the way 
back.   It lowers the platform that silver shield is on, south of 
the starting   area.  Hit the switch behind it, then go north 
towards the starting   point.  As you go through the wall which 
separates the north and   south sides of the courtyard, you will see 
a teleporter on your   right, which takes you to a ledge to the 
south.  Get the tome and   jump off the ledge, and go back north.  
This time, you will see a   teleporter on your left with takes you 
to the ledge to the north   (#1), which contains lots of goodies.  
When you've gotten them all,   jump off the ledge onto the pool in 
the southwest part of the   courtyard; the pool contains a dragon 
claw. 
 
 2 106 <fc600000, 2680000> ( -928,   616)
After going through the yellow door, take the south steps first; 
near   the top of the steps is a trigger line which opens a door in 
the room   through the window to your east.  Go back down the steps, 
and take   the north set of steps this time.  This will eventually 
lead you to   the room which has the door you just opened; the room 
beyond the door   contains the gauntlets, arrows, and a switch.  Hit 
the switch and   go back to the yellow door.  There will be a small 
staircase southwest   of the door with a tome at the top.  Get the 
tome and jump into the   lake.  At the south end of this (very 
windy) lake is a shore with   lots of ammo (#2); this ammo will come 
in very handy, as it turns out. 

~E1M4: The Guard Tower 

 1  42 <f2b60000, 1bc0000> (-3402,   444)
In the southeast corner of the map is a ledge south of a lake.  The 
south   wall of this ledge contains a secret door which leads to a 
teleporter;   this takes you to an area in the west part of the map 
where you can find   a map, an egg, and some ammo. 

Just east of your starting point is a secret door with a tome  
behind it. 

In the south area of the map (west of the double spiral staircase) 
is a  ledge leading south to a small building with some warriors and 
a  shadowsphere in it (This is at the top of the stairs which lead 
west  from the yellow door).  To open the building's door, jump off 
the  ledge and go east, then north through the corridor into the 
center of  the spiral staircase.  This will open the door to the 
building; also,  the green key is in this area. 

~E1M5: The Citadel

  1 287 <fd400000,fab00000> ( -704, -1360)   

The building in the southwest (the one just north of your starting   
point) has two sets of steps leading east up to the second floor.   
Take the north set of stairs.  On the right, just before the door at   
the top of the stairs, is a secret door to a room with a quiver   
(#1).  Now go through the other door and run down the steps, jumping   
across to the ledge on the south side of the building.  This side   
contains the yellow key, a silver shield, and gauntlets.  The yellow   
key will allow you to get into the southeast building, which   
contains a green key and a switch that will raise the stairs leading   
to the green doors. 
 
 2  73 <fe600000,fe440000> ( -416,  -444)
Inside the northeast building is a set of steps which lead down to a   
teleporter.  This takes you to an area in the center of the map with   
two quivers and two teleporters (#2).  Each teleporter takes you to   
another area of in the center of the map with some disciples and 
ammo.   A strong wind will try to blow you off a ledge in the center 
into an   area with some wings.  There is a strong wind in this area 
which   blows you south into a teleporter, so make sure you get the 
wings   first. 
 
 3 123 <fc980000, 2780000> ( -872,   632)
The northwest building has a small opening on the northwest side to   
a dark place with a switch.  Hit the switch and run to the north   
side of the building; a lift will be lowered.  On the left side of 
the   lift is a small niche with an egg (#3); go into this niche as 
the lift   raises.  If you go to the top of the lift, you can get to 
the south part   of the building, which contains a dragon claw and 
some orbs.  To get   to the tome on the northwest corner of the 
building, go to the west side   of the courtyard and go up the steps 
you see on the north end of the wall.   At the top of the steps is a 
ledge which leads back east.  Walk along   this ledge, and run 
southeast to get the tome you see there. 
 
 4  20 < 2a20000,ffa00000> (  674,   -96)

In the northeast part of the north courtyard is a set of steps which   
lead north.  Go up these steps.  At the top of the steps is a ledge 
which   leads back west; go back along this ledge, and follow it 
south.   Then run southeast to the outcropping you see to the south; 
from there,   you can make it to another ledge to the southeast 
(#4).  Here you will   find a ring and some time bombs. 


~E1M6: The Cathedral

 1 214 <f5400000, 7940000> (-2752,  1940)
 2 193 <f6800000, 7940000> (-2432,  1940)
Northwest of your starting point is a niche with a secret door.   
Behind it are some gauntlets (#1).  When you enter this room, the 
niche   to the northeast of your starting point will open, revealing 
a Golem (#2).   You have to actually enter the niche to get credit 
for the secret. 
 
 3 258 <  c00000,ff0b0000> (  192,  -245)
 4   2 <  c00000,f8f70000> (  192, -1801)
 5 282 <fe880000,fe600000> ( -376,  -416)
In the dark room with the stained glass windows and the four 
pillars which   go up and down from the ceiling, you will find three 
secrets.  Go up   the steps on the east end and walk north along the 
ledge to the north   side of the ledge.  There is a one-way wall 
here which leads to an area   with some warriors (you probably 
figured that out already), some golems,   and a tome (#3).  Leave 
this area and walk south along the ledge.   On the south side of the 
room is a secret door behind one of the   stained glass windows 
(between the skulls).  The room behind this door (#4)   has another 
secret door on the east side, which leads to a teleporter   back to 
the starting point.  This west side of the room contains ammo   and 
some time bombs.  Returning to the stained glass window room, you   
will find a secret door in a niche in the northwest corner which   
reveals a map scroll (#5).  Behind the map is a secret door which 
leads   back to the room behind the yellow door. 
 
 6 248 <fa850000, 4390000> (-1403,  1081)
 7 187 <f7400000, 5180000> (-2240,  1304)
 
The building in the center of the graveyard has a secret door on its   
outer west wall, which leads to a shadowsphere (#6).  Inside the   
building, you will find the southwest corner lit up; there is a 
secret   door here leading to some ammo, a switch, and a teleporter.  
The switch   raises the steps leading to the green door.  The 
teleporter leads to   the tome on the east side of the building.  
Northwest of the building you   will find a door which leads to a 
teleporter.  This takes you to a small   room with an egg (#7).  
North of the egg is a secret door which takes you   back to the 
starting room. 
 
 8  47 <f7cd0000,f8350000> (-2099, -1995)
In the area behind the green door you will find a switch near a 
ledge   which looks out onto the room east of the yellow door.  
Hitting the   switch will reveal a second switch on the northeast 
side of this room;   this switch will reveal the exit teleporter in 
the center of the room.   Walking off the ledge where you found the 
first switch will reveal a   secret door just south of it.  Go back 
through the green door and   return to the first switch; on the way, 
you will see an open door on   your left, just past a series of 
windows.  Through this door (#8) is   a lot of goodies and 
disciples.  You will find a switch in here which   opens a door at 
the bottom of the steps which leads to the secret   exit teleporter.  
This takes you to the secret level, level 9. 

~E1M7: The Crypts  

1 136 <f8500000, 14c0000> (-1968,   332)

North of the large west-east crushing ceiling is a small niche to 
the left,   and some stairs on the right.  Walk into the niche; a 
door will be   revealed to a room with a little bit of ammo and some 
monsters.   Killing the monsters now saves some trouble later, since 
they can   throw things at you through the windows to the north and 
west. 
 
 2 216 <fd580000,ff540000> ( -680,  -172)
 3 222 <fd8f0000,  340000> ( -625,    52)

In the northeast part of the map is a square tower with 8 pillars   
embedded in it, with a river of slime running west and east through 
it.   Standing on the ledge west of it, go south and cross the chasm 
on the path   you find there.  At the end of the path, you will see 
a secret door   straight ahead of you.  This door leads to some 
goodies, plus a ledge   across the slime to more goodies (#2).  
South of this ledge, in the slime   pit, is a staircase leading up 
to a tome (#3).  Jump down from the tome   ledge; there is a switch 
to the northwest that will lower a lift that   you can use to get 
out of the slime pit. 
 
 4 314 < 2ee0000,f8d80000> (  750, -1832)

North of the square tower, in the pit, is a path leading to a 
shadowsphere.   Behind it is a lift; hurry along the path, since the 
lift is triggered   by a line at the bottom of the stairs.  The lift 
takes you to an   area which (assuming you have already gotten the 
stuff in the tower)   contains a teleporter to a ledge in the 
southeast part of the map   (#4).  Here you will find a tome, 
arrows, a quartz flask, and some   warriors (which you should 
probably kill beforehand). 
 
 5  32 <fb3c0000,fc010000> (-1220, -1023)

After you get the blue key, a door will open in the lake just east 
of   the yellow door.  This leads to a shield, an energy orb, and a 
teleporter   to the tower with 8 pillars.  (There's a secret door in 
the southwest   corner of the blue key room, BTW; you need it to 
finish the level, but   it's somewhat hard to find.) 
 
 6  76 <f5700000,f4a00000> (-2704, -2912)

Just east of the exit door is a coffin.  Stand on it to reveal a 
passage   to the south to a place with some disciples and goodies, 
just south of your   starting point. 


~E1M8: Hell's Maw

 1  31 <fd200000, 4050000> ( -736,  1029)
 2  33 <fee00000, 4050000> ( -288,  1029)
 3  54 <fee00000, 13a0000> ( -288,   314)
 4  58 <fd200000, 13a0000> ( -736,   314)

The room south of your starting point (the one with all the 
exploding   green balls) has a secret door in each corner (#1-4); 
one of the   doors leads to an invulnerability ring, which comes in 
very handy   later.  Also, note that if you open the door to the 
south and walk   through it, the ledge separating you from the 
golems will drop down   so you (and they) can walk through it.  You 
may want to open this   door right away, and then go back north and 
shoot the green balls to   kill the golems.  The area the golems are 
in has a lot of health   and ammo as well. 

Finishing this level isn't that hard if you make frequent use of 
tomes,  wings (especially in the room with the liches), 
invulnerability rings,  and eggs. 

~E1M9: The Graveyard

 1 125 < a120000,fb1e0000> ( 2578, -1250)

South of the building with the blue doors is a door leading to the   
room with the yellow key.  At the east end of this room (south of 
where   the disciples will appear) is a secret door to a bag of 
holding (#1). 
 
 2  87 <11180000,f7da0000> ( 4376, -2086)
  Behind the blue key is a not-very-secret door to a room with ammo and
  wings (#2).


~Episode Two


~E2M1: The Crater  

  1   3 <fc740000, 8870000> ( -908,  2183)   
The room southwest of the starting room has a secret door on a 
brightly   lit portion of the wall, just north of the entrance.  
Inside you will   find ammo, a shield, and a tome. 
 
 2  19 <fc600000, 2840000> ( -928,   644)
The last room (the one with the green door) has a pathway over the 
slime.   In the slime north of the pathway is a secret door just to 
the right   of the green key.  Look for some strange texturing near 
the floor.   In it, you will find a mystic urn; it's not an official 
secret, though.   Halfway along the pathway through the slime is a 
trigger line that opens   some secret doors.  Walk along the 
pathway, and then walk back west to   the pillar just to the left of 
the entrance.  Behind it you will find   a secret door to the 
southwest room.  Walk through the door, and then   look on the wall 
to your south for a newly opened door to a room   with a bag of 
holding and a hellstaff (#2). 

~E2M2: The Lava Pits

 1 127 < 3c00000, 1cb0000> (  960,   459)
In the southeast is a room with two wedge-shaped lifts west of a 
river   of slime.  (At the east side of the river is a pit with a 
lot of   goodies, BTW.)  Go to the top of one of the lifts and get 
all the   stuff up there.  When you're done, stand in the middle of 
the   western ledge and jump off to the west.  This will open a door 
to   your south, at the edge of the dark area; through the door you 
will   find a shadowsphere (#1).  Watch your back, though. 
 
 2  31 < 3e00000, 8190000> (  992,  2073)
 3  46 < 7600000, 5300000> ( 1888,  1328)

To the east of the green door is a staircase leading to a room with   
strange lighting on the floor.  In the northwest corner of this room   
is a secret door to a room with ammo and a hellstaff.  In the 
northeast   corner of the strangely-lit room is a staircase leading 
down to a ledge   overlooking the room with the river of slime.  In 
the northeast corner   of this room is a blue tapestry.  This marks 
a secret door leading to   a tome, a quiver, and an egg. 
 
 4   5 < 2830000, 6110000> (  643,  1553)
The exit room has a secret door in the southeast corner; the door 
is opened   by the same switch that reveals the exit teleporter.  
The door leads to   a room with ammo and a bag of holding (#4).  
There is also a door to the   south which leads to a teleporter to 
the river room. 
 
 5 140 <fe990000, 3420000> ( -359,   834)
After you get #4, a door will open south of the lava lake in the 
west.   This leads to a room with an ironlich (#5), an enchanted 
shield, and   an urn. 

~E2M3: The River of Fire   

No official secrets.  The switch behind the blue key lowers two 
platforms   with some goodies on them at the bottom of the two 
lavafalls (for lack of   a better word) down the west and east steps 
from your starting point.   One platform has a phoenix rod, and the 
other has an urn. 

~E2M4: The Ice Grotto

 1 207 < 1ae0000,fda80000> (  430,  -600)
In the middle of the starting area, along the boundary between the   
annoying ice and the lava, you will find a niche with a low ceiling,   
southeast of the egg.  In it, you will find a crossbow.  Entering 
the   niche will open an area to the north containing a tome (#1). 
 
 2 112 < 3280000,ef440000> (  808, -4284)

Just past the blue door is a trigger line which opens a door to the   
secret exit.  After opening the blue door, walk down the first few 
steps   and then come back (or clear out that area if you want, but 
don't take   the exit you find there).  Go get the wings if you 
haven't already;   they're in the room northeast of the little 
pillar that had the   torch on it; the door to this building opens 
when you get the blue key.   After getting the wings, a door will 
open revealing a teleporter in   the northeast part of the blue key 
building (just south of the building   with the wings).  This will 
teleport you back up to the ramparts overlooking   the starting 
area.  (I suppose you could just use the wings if you want.)   Jump 
down to the southeast and go through the yellow door.  In the south   
part of the room is an open door leading to a short hallway (#2) 
which   takes you to the exit to level 9.  By the way, the 
teleporters in this   room take you up to the towers west and east 
of the entrance.  The south   end of each tower overlooks a stained 
glass window which has a fire orb   on it; jump down to get it. 

~E2M5: The Catacombs 

 1 140 <f8010000,fbb70000> (-2047, -1097)

On the east side of the map is a series of waterfalls leading down 
to   a room with an ironlich.  Just before you jump down into this 
room,   you will see a switch to your north.  Hit the switch, then 
jump down   and take one of the teleporters that just lowered.  This 
will take you   to the northeast corner of the room.  West of you is 
an opening to   the north, leading to an area with mace spheres and 
a tome (#1). 
 
 2 206 <f7a00000, 1500000> (-2144,   336)
Behind the green door you will find a staircase with six pictures   
of cloaked figures on either side.  The middle one on the right   
(the one that blinks) conceals a secret door to a niche with an   
inferno orb.  Once you get it, the other five pictures will open to   
reveal niches containing various other goodies and monsters. 
 
 3  87 <fa000000, 3e00000> (-1536,   992)
At the top of the steps past the green door is a platform with steps   
to the north and south of it.  At the bottom of the north set of 
steps   is another secret door concealed by a picture of a cloaked 
figure.   Behind this door is a teleporter to a small area with a 
phoenix   rod (#3) and an enchanted shield; behind the shield is a 
secret door   to an area with some ammo and a bag of holding.  On 
the east side of   this area is a switch which lowers a lift 
(actually a waterfall)   that takes you up to the top of the series 
of waterfalls on the east   side of the map.  (Actually, you can get 
into the room with the bag   from the east side, too; just hit the 
switch to lower the waterfall,   jump down, and walk west.  You 
can't open the secret door to #3 from   that side, though.) 
 
 4  32 <fa070000,fe400000> (-1529,  -448)
 5  25 <fc690000,f9700000> ( -919, -1680)

West of the platform with the blue key is a small area with wings 
and   some mace spheres (#4); just jump across to the opening.  Then 
jump   down into the slime.  (Now would be a good time to use the 
ring of   invincibility.)  Then run south and go through the opening 
to the   southwest.  In it, you will find ammo, a hellstaff (#5), a 
ring of   invincibility (to replace the one you just used?), and 
various monsters.   There is also a teleporter back to the starting 
area. 
 
 6  63 <fe3f0000,ff630000> ( -449,  -157)
After getting the green key, go back to the top of the series of   
waterfalls at the east end of the map.  Jump down to the area below   
the first waterfall.  North of the yellow door you will see a door   
which opened after you hit the switch behind the yellow door.   
Through this door is an area with some ammo and a tome.  Also, if   
you got the green key, there will be an opening to an area with more 
ammo and a chaos device (#6). 

The starting area has a dragon claw in it.  Go up the first set of 
steps  leading north, and then jump down to the southeast. 

~E2M6: The Labyrinth

 1 242 <fe2a0000,  560000> ( -470,    86)
 2 233 < 7560000, 1560000> ( 1878,   342)
 3  65 < 8560000,f82a0000> ( 2134, -2006)
 4  37 <ff2a0000,f72a0000> ( -214, -2262)
 
In each of the four corners of the area surrounding the maze, you 
will   find a small area with a door and a picture of a cloaked 
figure.  When   you walk through the door (or, in the case of the 
northwest one, out into   the ice hallway surrounding the maze) the 
cloaked figure will raise up   to reveal a secret room.  The 
northwest one contains gauntlets (#1);   the northeast one contains 
a bag (#2); the southeast one contains a   ring of invincibility 
(#3); and the southwest one contains a tome (#4). 
 
 5 151 < 7880000,fca00000> ( 1928,  -864)

In the hallway east of the maze is a picture of a figure wearing a   
loincloth; this picture conceals a secret door to an egg and a 
shield. 
 
 6  21 <ff060000,f6180000> ( -250, -2536)
 7  30 <fd150000,f64e0000> ( -747, -2482)
South of the blue key is a teleporter.  When you take the   
teleporter, a secret door will be opened, south of the green door,   
on the west wall.  This area (#6) leads back to the area near the   
start; it contains ammo and an enchanted shield.  At the west end of 
  this area is a bright patch of wall; walk up to it, and it will 
open   to reveal a disciple or two and a phoenix rod (#7). 


~E2M7: The Great Hall 
 
 1  30 <f7780000,f5890000> (-2184, -2679)
In the south area of the map is an area with some crates.  In the   
northeast corner is a staircase leading down to the north; when you   
get to the bottom of it, a door will open to the west of the crates   
room; behind it you will find ammo, health, and time bombs (#1). 
 
 2 156 <fbdc0000,f8800000> (-1060, -1920)

The blue door room has two ledges to the north and south; each one 
has   a lift on the east side.  Go up the south lift, and go to the 
west end   of the ledge.  Stand back a bit, and then walk west over 
the side;   you should land on the ledge on the west side of the 
room.  The west   wall is a secret door to an area with ammo and a 
tome (#2). 
 
 3  72 < 11b0000,f30b0000> (  283, -3317)
  
The south ledge of the blue door room has an opening to the south;   
when you walk through it into the next room, a door will open on the 
  south side of it.  Go through the door; you'll find ammo and a 
ring   through there (#3). 
 
 4 106 <f8c70000,  d50000> (-1849,   213)
Getting the blue key opens a door to a small area west of the green   
door.  Hit the switch in this area; it will open a door to the   
northeast, which leads down to a slimy area to the north, where   
you'll find ammo, a phoenix rod (#4) and an enchanted shield.  There   
is also a path to the east which leads to the area just northwest of   
the starting point.  There is a switch there which lowers a lift 
which   takes you back up to the start; on top of the switch is a 
shadowsphere. 

~E2M8: The Portals of Chaos 

 1  34 <f3d00000,ff000000> (-3120,  -256)
In the west area of the map is a platform with a crossbow.  Get the   
crossbow, and then walk behind the wall to the west of it.  There   
you'll find a chamber with mace spheres, wings, urn, and   an 
enchanted shield (#1). 
 
 2  73 < b000000,ff130000> ( 2816,  -237)
In the south area of the map is a platform with a dragon claw; get 
it.   Then go northeast to the east part of the map, and go behind 
the wall;   there, you will find mace spheres, a chaos device, a 
shadowsphere,   and a bag (#2). 

~E2M9: The Glacier 

 1 170 <ffbf0000,fcdf0000> (  -65,  -801)
From the start, go down the first three sets of steps, then back up   
two sets, then walk into the area to the west.  There you will find   
a quiver and a bag. 
 
 2  97 <  800000, abd0000> (  128,  2749)
In the north area of the map is a large ice "staircase".  The north   
side of the room has three stained glass windows.  Walk up to one of   
them, and they will open to reveal lots of goodies (#2). 
 
 3  68 <fd400000, 4b00000> ( -704,  1200)
Southwest of the ice staircase is a stained glass window.  Standing   
on the staircase, you can run southwest and land on the edge of it.   
When you do, the window will open, revealing an ironlich and a 
possible   mace (#3). 
 
 4  93 <  600000, e050000> (   96,  3589)
After you get the yellow key, don't get the teleporter to the east;   
instead, jump down and go through one of the doors in the northeast   
and northwest corners of the room.  Hit the switch back there, then 
go   to the northwest corner of the area, jump down into the 
passage,   where you see the banner, and take the teleporter at the 
end of the   passage.  Here you will find a tome, wings, arrows 
(#4), and a   teleporter back to the starting room. 
 
 5 162 < 1a00000,fa600000> (  416, -1440)
Go through the green door, walk to the south end of the hallway,   
then walk west to the other hallway; just to the northwest is a   
secret door, on the west wall, right by the step.  Walk up to it,   
and it will open to reveal a ring of invincibility (#5). 
 
 6  33 < 2800000, 1400000> (  640,   320)
Go through the green door, walk to the south end of the hallway, 
then   walk to the north end of the passage to the west; this 
passage ends   at an urn.  Walk east of the urn, and then walk up to 
the north wall   to reveal a hellstaff (#6). 
 
 7  64 < 3a00000, 3e00000> (  928,   992)
The room on the east side of the map, the room with the lava pool,   
has a secret door in the northwest corner, south of the stairs,   
between the skulls on poles.  Behind it is a teleporter to a small   
room; the south side of the room has a secret door to a room with a   
phoenix rod (#7).  The north side of the room has a secret door to   
the ice staircase room.  There is also a teleporter to a small room. 
This room has a secret door on the east side to the lava pool room;   
it also has a tome in multiplayer mode. 
 
 8 145 <ff090000,fa080000> ( -247, -1528)
 9 134 < 9700000,fe600000> ( 2416,  -416)
After you enter the exit room, a secret door will open to the south,   
revealing two teleporters.  The west one goes to a room with ammo 
and   a map (#8); the east one goes to an area east of the lava 
pool, with   an urn (#9) and health and ammo. 


~Episode Three


~E3M1: The Storehouse 

 1 139 < 6400000,f8f00000> ( 1600, -1808)
The ring of invincibility, which is on a platform northeast of the   
lake with the ironlich.  Use the wings to get it. 
 
 2 108 < 4880000,f1600000> ( 1160, -3744)
Just north of the exit teleporter is a room with a secret door on 
the   east side.  Open it to reveal a hellstaff. 

~E3M2: 

 1  62 < 3d20000, 4310000> (  978,  1073)
Go through the east yellow door, go down to the east end of the 
hallway,   and go north; behind the banner is a secret door to a 
room with a shield   and a bag (#1). 
 
 2 111 < 1900000,  780000> (  400,   120)
There is an area in the southeast with various goodies on crates,   
including a map up on a ledge; get the map, then open the secret 
door   just to the west of it to reveal a ring of invincibility. 
 
 3 142 <fe700000,  780000> ( -400,   120)
Standing north of the blue door, go west, then go north through the   
first opening until you see a banner to the east; behind the banner   
is a secret door to a phoenix rod. 


~E3M3: The Confluence 

 1 132 < 5fd0000,fe800000> ( 1533,  -384)
Go through the yellow door and go to the end of the hallway.  At the   
end of the hallway is a secret door to the west which reveals a 
crossbow. 
 
 2  71 < 1840000, 4a00000> (  388,  1184)
Go through the east green door, and go north until you come to a   
door to the east.  Go through the door, and go down the steps to the 
south.  When you hit the bottom of the first set of steps, you will   
see a yellow symbol on the wall, marking a secret door to a tome   
(#2). 
 
 3  72 < 1ae0000, 5730000> (  430,  1395)
Go through the east green door, and go north until you come to a   
door to the east.  Go through the door, and go through the door to   
the east.  Then look south behind the health; there's a secret door   
there to a room with a bag of holding (#3). 
 
 4  57 <ff4a0000, 4950000> ( -182,  1173)
Go through the west green door, and get the quartz flask you see in   
the southeast corner of the room.  Then go back through the green   
door.  East of the river will be a newly opened door to the north   
to an area with an urn (#4). 
 
 5  24 <fba80000, bf20000> (-1112,  3058)
Go through the blue door, then go north up the steps.  You'll enter   
a room with a banner between two switches on the north end.   The 
banner has a secret door behind it to a room with some gauntlets 
(#5). 
 
 6 177 <f8c80000, 2400000> (-1848,   576)
Through the blue door, and to the south, is a room with a crushing   
ceiling.  West of the crushing ceiling is a red banner on the wall,   
with a secret door behind it revealing a tome (#6). 
 
 7 187 <f90b0000,  180000> (-1781,    24)
South of the crushing ceiling room is a set of stairs.  Go up both   
sets of stairs; at the top, you will find a secret door to the 
north,   revealing a room with some wings (#7). 
 
 8 144 <ffd30000,f9200000> (  -45, -1760)
 9 140 <ffe80000,f9600000> (  -24, -1696)
There are two sets of stairs that lead to the exit.  The east one 
has   a secret door on the west wall, at the bottom of the stairs; 
open it   to reveal a map (#8), and a switch which lowers a lift 
with a hellstaff   and a tome (#9).  You can also reach #9 from the 
secret door just to the   east of your starting point. 

~E3M4: The Azure Fortress 

 1  67 <fd8b0000,ffb20000> ( -629,   -78)
 2 113 <  f50000,ffb20000> (  245,   -78)
Take the first teleporter you come to; it will take you back to the   
starting room.  At this point, you will be able to walk into the   
pools to the west and east.  The west pool (#1) has wings, and   the 
east pool (#2) has a tome. 
 
 3 212 <fe200000, cda0000> ( -480,  3290)
North of the first teleporter is a room with a pool, with steps at   
the north end leading down into it.  After you walk off the steps, a 
secret door will open to the north.  Go back up the steps and get   
the health and shadowsphere (#3).  When you get the crossbow on the   
south side of the pool, a door opens on the south side of the   
structure to the south of the pool, revealing a bag of holding, a   
quiver, and ammo. 
 
 4 180 < 3c60000, 9830000> (  966,  2435)
To the east of the pool room is a room with three dark cages with   
knights in them.  Go through the southeast door, and go east and 
then   north up the first set of steps.  There is a secret door to 
the north   between the torches.  Inside it is some health and ammo 
(#4). 
 
 5 199 <  e90000, d670000> (  233,  3431)
West of the crushing ceiling is a hallway which narrows at two   
points.  At the second narrowing is a secret door to the south, 
marked   with a yellow symbol.  Open it to reveal a room with ammo, 
a torch,   and a tome (#5). 
 
 6 104 < 1960000, 1410000> (  406,   321)
 7  79 <ff790000, 1e10000> ( -135,   481)
 8 115 < 5360000, 1e00000> ( 1334,   480)
 9  94 <ff150000, 4c80000> ( -235,  1224)
10  58 <fc670000, 4d10000> ( -921,  1233)
Get the green key, and then go back to the yellow door.  You can now   
go north down the steps.  The bottom of the staircase (#6) is dark,   
but has a light area to the west with a hellstaff.  Just to the west   
of the hellstaff is a secret door to an area with time bombs and   
ammo (#7).  When you open the secret door, another secret area opens   
to the east of the dark area; this contains some health (#8) and a   
teleporter to an area with an enchanted shield (#9) and another   
teleporter to an area with an egg (#10) and a secret door which   
leads to the pool room. 

11   6 <fa5c0000,  100000> (-1444,    16)
12   8 <fa5c0000, 1b00000> (-1444,   432)
13  68 <fc860000, 1000000> ( -890,   256)
Behind the green door is an area which overlooks a pool to the west   
with a number of ironliches.  To the south of this pool is a hallway   
which leads east to a room with a low ceiling and a phoenix rod.  In   
the north and south corners of this room are secret doors on the   
west wall, which lead to some monster pens with ammo (#11, #12).   
After getting the phoenix rod, walk back and clean out the monster   
pens east of the pool.  Also, on the way back from the phoenix rod   
room, north of the octagonal room, you will see a passage which   
leads to a switch.  Hit the switch; this switch opens the door to   
the exit, which is east of the pool room to the north of the green   
and yellow doors.  It also opens the way to the secret exit, which   
seems easier to find than the real exit.  To get to the secret exit,   
go back east to the room with the low ceiling.  There will be a   
passage open to the east (#13) which leads to the secret exit, which   
takes you to level 9. 

~E3M5: The Ophidian Lair 

 1 114 <ffe00000,fd2b0000> (  -32,  -725)
 2 101 <ff200000,f9880000> ( -224, -1656)
 3  73 < 3240000, 4240000> (  804,  1060)
The yellow key room has a number of pillars.  The two westmost 
pillars   have switches on their west side.  The north switch opens 
a secret   door on the north side of the room, which leads to a room 
with ammo,   health, and a torch (#1); the south switch opens a door 
on the south wall   which leads to a hellstaff (#2).  Getting the 
yellow key causes three   doors to open to the north, south, and 
west; walking through one of the   open doors causes the stained 
glass windows at the far east side of   the room to raise up.  Run 
back there and take the teleporter, which   takes you an area 
northeast of the starting room (#3) with lots of   goodies, and some 
very nasty monsters. 
 
 4  84 < 2d80000,  380000> (  728,    56)
Go through the door east of the green key; it leads to a hallway 
with   some niches to the west and east, with dark patches between 
them.   The west niche in the middle is larger than the others; 
walking into   it will reveal a secret door to the west which leads 
to some monster   pens with ammo and time bombs (#4), and a 
teleporter to a shadowsphere. 

~E3M6: The Halls of Fear 

 1  23 <fb400000, 6020000> (-1216,  1538)
 2   9 <fa970000, 3d40000> (-1385,   980)
West of the yellow door is a hallway with two switches at the west 
end.   Hit both switches; some doors will open to the north and 
south.   The area to the north has ammo and a shield (#1); the area 
to the   south has ammo and an urn (#2). 
 
 3 213 <f7a80000,fc450000> (-2136,  -955)
Southwest of the blue door is a walk-through wall, just between the   
banners.  Behind the wall is a hallway (#3) leading to some ammo,   
an egg, and those annoying ophidians that have been shooting at you. 
 
 4  11 <fc800000, 3600000> ( -896,   864)
 5  74 <fba40000,fc200000> (-1116,  -992)
 6  85 <fef00000,fb740000> ( -272, -1164)
 7  54 < 1e90000,fac20000> (  489, -1342)
After you hit the switches mentioned in #1, run south from your   
starting point to reach the staircase to the south.  (You can also   
get here by going through the opening east of the exit.)  Go to the   
west side of the pool and walk north over the three red patches.   
After you cross the second red patch, a door will open to the west.   
Go west through the door, and go up the steps; in the room at the   
top of the steps, you will see a small room to the east with a bag   
of holding (#4).  Now go back and get the phoenix rod, southwest of   
the pool in the starting area.  Some doors will open to the west and 
south, with some goodies inside.  Then go through one of the 
windows   to the left or right of the phoenix rod.  There's a map in 
there   (#5).  In the south part of the room is a staircase leading 
down to   the east.  At the bottom of the staircase is a secret lift 
to the   north (#6), which takes you up to an area with a bag of 
holding and   time bombs.  If you go east from the bottom of the 
staircase, you   will come to a secret door, which opens to reveal 
an area with an   urn, a bag of holding, and some mace spheres (#7). 
 
 8 122 <f6d00000, 2e00000> (-2352,   736)
 9 223 <f6d00000,fee00000> (-2352,  -288)
Go through the green door and walk into the water; this will open 
some   secret doors west of the hallway you just left.  Go back and 
go into   the secret areas to the north and south; they contain some 
ammo,   a possible mace, a shadowsphere (#8), and a tome (#9). 

10 107 <f9aa0000, 2080000> (-1622,   520)
Go to the top of the steps at the south side of the maulotaur pool   
east of the green door.  This will lower the pool, revealing an area 
to the north (#10).  It contains wings, ammo, and a teleporter back   
up to the top of the steps. 

In the west side of the pool in the starting area, in the northwest  
corner, is a quiver.  West of the quiver is a secret door which  
contains a ring of invincibility and a teleporter to a ledge in the  
east part of the pool, which has a hellstaff, some ammo, and health. 

~E3M7: The Chasm 

 1  21 <   00000,16070000> (    0,  5639)
North of the yellow door is a room with a ledge on the north side.   
You can get to it from the first step to the west or east.  Once on   
the ledge, you can open the door to the north, which reveals a   
switch (#1).  Hit the switch to reveal a teleporter to the west,   
which takes you to an energy orb and a dragon claw. 
 
 2 160 < 1230000, 59c0000> (  291,  1436)
 3 147 <   00000, 5130000> (    0,  1299)
Southwest of the green door is a room with four teleporters.  After 
you   take the two north teleporters, take the southeast one; this 
will take   you to the green key.  To the south of green key is a 
secret door which   reveals some time bombs (#2).  The southwest 
teleporter is not really   a teleporter; once you walk over it, it 
opens an area to the south   (#3) with a hellstaff. 
 
 4 173 < 1280000, 3840000> (  296,   900)
On the way to the windy chasm in the south part of the map is a   
staircase with a pool at the bottom.  Just to the south of the pool   
is an area with a torch to the east; just opposite the torch is a   
secret door to a phoenix rod (#4). 
 
 5 192 <f9ce0000,  a40000> (-1586,   164)
 6 205 < 4fe0000,fb580000> ( 1278, -1192)
At the south end of the chasm are a pair of wings and a blue key.   
Use the wings to fly to the west and east sides of the chasm; there 
are   some paths there which lead to all sorts of neat stuff in the 
areas   which look out into the chasm (#5, #6). 
 
 7 162 < 3800000, 6440000> (  896,  1604)
 8 178 < 2ae0000, 48c0000> (  686,  1164)
 9 200 < 75e0000, 4100000> ( 1886,  1040)
10 203 < 5fa0000, 2280000> ( 1530,   552)
After getting the blue key, a bunch of secret areas open up in the   
area northeast of the chasm, southeast of the green door.  There is   
a chaos device (#7), a map (#8), a tome (#9), and an urn (#10). 

Up the stairs to the east of the yellow door is a room which has a  
passage to the south which leads to a switch.  When you hit the  
switch, some knights are revealed to the south.  The room they're in 
has an opening in the southwest corner; go through this opening to  
get some goodies. 

~E3M8: D'Sparil's Keep 

 1   6 < 4240000, 5e00000> ( 1060,  1504)
There are four teleporters in the starting area.  Just southeast of   
the northeast one is a secret door; look for a weird texture near   
the floor.  Open the door to reveal a bag of holding, a tome,   a 
chaos device, and a quartz flask (#1). 
 
 2   3 < 3800000, 7440000> (  896,  1860)
 3  13 <  400000, 7440000> (   64,  1860)
When you reach the exit building, go outside and follow the ledge   
around the building to the east.  At the south end of the ledge is   
a secret door which leads to an urn (#2) and a teleporter to the 
start.   Follow the ledge around to the west side of the building to 
find   another secret door at the south side of the ledge; open it 
to reveal   a ring of invincibility (#3) and a teleporter to the 
north part of the   battlefield. 

~E3M9: The Aquifer 

 1  86 < 4e90000,fac40000> ( 1257, -1340)
 2  81 < 6740000,fc7a0000> ( 1652,  -902)
Go through the yellow door, and then walk east; you will find a dark   
area that blinks on occasionally.  There is a secret door to the   
north, which leads to a chaos device and a possible firemace (#1).   
Now walk down the hallway to the east, and then go north; one part   
of the hallway is blinking.  There is a secret door to the west here   
which leads to ammo and a ring of invincibility (#2). 
 
 3  17 < 4590000, 4ed0000> ( 1113,  1261)
 4  47 < 3360000, 5e00000> (  822,  1504)

Behind the green door is a room with four vials on four red squares;   
get one of them, and then go through the door which opens up to the   
northwest to get the dragon claw you see through the window (#3).   
Then go north down the stairs and open the secret door to the west,   
marked with a yellow symbol.  Behind the secret door are some   
gauntlets (#4). 
 
 5  70 <fce40000,fdc40000> ( -796,  -572)
The exit door is in a moat-enclosed area.  In the south part of   
this area is a teleporter with a pair of wings on it.  The 
teleporter   takes you to the moat (#5), which has lots of cool 
stuff in it--  ammo, a tome, a shield, and a teleporter back to the 
start.  
 4  71 <fd200000,fb5b0000> ( -736, -1189)  
 5  76 <fd200000,fa960000> ( -736, -1386)   
After you reach the exit door, a door will open west of the starting   
room.  There you will find an orb, a shield, and an urn (#4);   a 
door will open to the south revealing a possible mace (#5). 

~E4M1: 

The only secret in this level is that it exists.  Start the  game 
and type "engage41" to get here; it's a deathmatch level.  You can 
also start the game with the arguments "-warp 4 1". 
