;*
;*  This is file demonstrates how to use the BBS Display Codes;
;*
;*  First of all, the ;* control marks a line as a comment.
;*
;U This file uses BBS Display Codes

This is regular text.  It is displayed, as is, in the colour.

;S
The ;S control starts slow-typing.  This is useful for getting people's
attention, though you have to be careful not to over-use it, since it is
fairly annoying.  This control can be typed in only at the console.
;S

;U The ;U control underlines things -- or makes them inverse if you have colour

When you have a list of things, you can make the list easier to read by using
the ;L control...

;*
;* Notice how we use the ~ character to indicate what not to underline.
;*
;U Product~~~~Description of Product
;L
SAPPHIRE   The Zero-Maintenance BBS.  Now anybody can be a sysop!
PYROTO     A BBS integrated with a game.  Runs as a door or a stand-alone.
VARITALE   A multiple-path writing system that runs as a "door".
SPACEINV   Arcade game for any display -- mono or color
WEED       Cleans up log files downloaded from BBS's
PHONEMEM   Memory tutorial
LOVEFIRE   Interactive adventure for women only!
HLRB       Handy Little Reference Books from your printer
PINNARTX   Amazing character-graphic pictures
SV         This program, just in case a newer one comes out
SECURE     A bogus security system for fooling burgulars
PRESERVE   A backup system that you won't mind using often
MEGADIII   Very wierd game that programmers may enjoy.
LW         Easy-to-learn label printing program.
;L

Finally, you can change the colour of individual lines by using the ;C control.

;C BA    Blue on black <-- It helps to have comments
Blue on black background
;C EH    Red on LightGray
Green on LightGray

Inverse effects can be useful for making things stand out.
;C HA    LightGray on Black

The colours codes are:

A - Black    F - Magenta     K - LightGreen     P - White
B - Blue     G - Brown       L - LightCyan
C - Green    H - LightGray   M - LightRed
D - Cyan     I - DarkGray    N - LightMagenta
E - Red      J - LightBlue   O - Yellow

;C LA
BBS Display Codes are an alternative to ANSI displays.  You may find that
they makes it easier for you to give your BBS a consistant appearance.

Of course, you can use all line-drawing characters.  For example:

;C EH
Ŀ
                 
  THIS IS A BOX  
                 

;C LA

People who do not have IBM characters will see a translated version of the
line-drawing characters.

Every method used in this file can be used either in messages or in the
various F-*.TXT files located in the BBS directory.

;E  This marks the end of the file

You can keep other material down here, after the ;E control.
